Units can be deployed on any of these three sections, and can only attack units in adjacent sections. The map is now divided into three sections, with the upper and lower sections being flanks. Upgrades are still available in the campaign. The game also adds 2 new units, the Bazooka Team and Mortar, and all previous units have received changes. While the reinforcement timer is retained from the previous game, they now only apply to individual unit types, and all units and abilities now cost resources to deploy and use. For a Conquer victory, the player must bring a unit to the enemy's end of the central corridor of the map. For an Objective victory, if the player completes a given objective, e.g. For a Morale victory, the player must deplete the morale of the enemy army, through flanking and causing casualties. There are now three ways to win, Morale, Objective (campaign only) and Conquer. The basics of Warfare 1944's gameplay are similar to Warfare 1917, but with new additions.
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